﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;

namespace SadlandVillage.Core
{
    public abstract class GameScene
    {
        protected ContentManager content { get; set; }
        protected SpriteBatch spriteBatch { get; set; }

        public GameScene(ContentManager Content, SpriteBatch spriteBatch)
        {
            this.content = Content;
            this.spriteBatch = spriteBatch;
        }

        public abstract void LoadContent();
        public abstract void Update(GameTime gameTime);
        public abstract void Draw(GameTime gameTime);
    }
}
